I built a browser-based 3D modeler because I'm scared of Blender
Blender-friendly geometry exports, but the feature set targets hobbyists, not professionals.

Blender-free 3D editor for web—but competes with Spline, Blockbench, Needle already.
Indie developers, game creators, animation hobbyists who want lightweight 3D tooling
Spline · Blockbench · Three.js editors
I love making creative software. I spent a few years making pixel art software but recently have gotten into 3d animation and 2d animation and really wanted a way to realize crazy ideas.
Blockbench didn't feel quite right, spline is super well made but felt catered too much to just idle website animations, and I really didn't want to fall down a master class in Blender just to make some silly stuff. While I'm definitely not discounting Blender's literal powerhouse functionality, I wanted something smaller, easier to adopt, and something directly inside the web ecosystem. So that when I want to make assets for silly games I won't have to jump through any hoops to make everything match up and render nicely. So, I made Topomaker (tentative name).
It's sporting your basic 3d modeling, coloring, and animation. It's currently supporting exports to mp4's and gifs for sharing, and then glb's and obj's for making games in threejs.
I literally just started it a couple weeks ago so there are probably tons of bugs, so maybe not for anything serious, but feel free to play around with it and let me know what you think!
Blender-friendly geometry exports, but the feature set targets hobbyists, not professionals.
WebGPU hard-surface modeling in browser when Spline focuses on design, not engineering.
AI-to-CSS animation pipeline beats hours of manual keyframe tweaking.
Pure SVG ASCII animations with typing and glitch effects look surprisingly smooth.
Resource blocked by 403 error, so no code or paper is actually accessible to verify.
Native Blender integration via MCP beats constant export-import cycles with web tools.