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Browser-based, Blender-like hard-surface modeling

Browser-based, Blender-like hard-surface modeling

by benhmoore·Jun 4, 2026·3 points·0 comments

AI Analysis

●●SolidWizardryShip It

WebGPU hard-surface modeling in browser when Spline focuses on design, not engineering.

Strengths
  • WebGPU implementation enables real-time 3D editing without native install
  • Nondestructive boolean operators designed for fast hard-surface iteration
  • Touch-friendly controls work across desktop, iPad, and iPhone
Weaknesses
  • Author admits bugs remain, not production-ready for serious work
  • OBJ export only — no FBGL, USD, or Blender interchange formats
Category
Target Audience

3D artists and designers who need portable modeling tools

Similar To

Spline · Vectary · Onshape

Post Description

Hello HN,

I’m building Roughform, a browser-based 3D modeling app focused on familiar hard-surface modeling workflows. I'm a huge fan of Blender, but I often want to work on a scene when I'm away from my laptop or desktop.

It includes edit mode modeling, object layout, nondestructive surface booleans, OBJ export, and touch-friendly controls. It all runs in the browser (webGPU).

There are still bugs, and I’m actively working through them. I may add a Pro version later for things like cloud sync, but everything that is free today will remain free.

I’d love feedback if you try it. There’s a feedback system built into the app.

Thanks, Ben

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