I made a iron dome game
Polished asymmetric tower defense, but gameplay is light and one-trick.

Browser-based missile intercept physics sim with zero dependencies and realistic Mach constants.
Developers, browser game fans
Missile Command
Polished asymmetric tower defense, but gameplay is light and one-trick.
Packaging photorealistic city flyovers into one downloadable HTML demo is the project's killer move — instant launch, no account, and a surprisingly complete HUD with instrument readouts and selectable aircraft. It's clearly engineered for spectacle (fast streaming tiles/shaders and in-browser audio) and works as a demo of what's possible on the web; what it doesn't yet sell as are deep flight physics, multiplayer, or long-form persistence, so treat it as a technical showpiece with real play value.
Complex MV3 architecture for cross-tab interception, but still just a prototype.
Real-time missile-defense physics sim in browser, but niche audience and novelty-first execution.
Control before execution beats observability after—HITL with 10-min replay window.
Governance before execution solves the black-box agent problem observability tools ignore.