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I visualized Wasteland as an RTS game

I visualized Wasteland as an RTS game

by dnewcome·Apr 11, 2026·2 points·1 comment

AI Analysis

●●SolidEye CandyNiche Gem

RTS visualization of gastown workflows looks cool but offers zero actionable controls.

Strengths
  • Isometric view makes abstract agent workflows immediately legible
  • Real-time polling with interpolated movement creates engaging feedback
  • Color-coded beads clearly show work item states and ownership
Weaknesses
  • Read-only visualization with no actionable controls limits practical utility
  • Only useful if you're already invested in the gastown ecosystem
Target Audience

Developers using or exploring the gastown AI coordination system

Post Description

I'm trying to get into Gastown, and now Wasteland is kind of breaking my mind. I looked into what kind of data was being published and found that I could just read the public dolt data from dolthub. I envisioned it all as a game so I vibe-coded this isometric view of what's going on. The process of trying to refine this to show actually useful things going on really helped my understanding.

You can't actually perform any actions, just visualize the data. I think Steve mentioned that people were working on turning Wasteland into a game, so maybe this already exists but I learned something making it.

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