Starcraft2 replay rendering engine and AI coach
StarCraft replay rendering engine with Claude-powered gameplay critique.

RTS visualization of gastown workflows looks cool but offers zero actionable controls.
Developers using or exploring the gastown AI coordination system
You can't actually perform any actions, just visualize the data. I think Steve mentioned that people were working on turning Wasteland into a game, so maybe this already exists but I learned something making it.
StarCraft replay rendering engine with Claude-powered gameplay critique.
Isometric city-builder UI for agent swarms makes terminal juggling obsolete.
Visually impressive, but the agent still needs manual intervention to generate good visuals.
Game-engine movie UX is delightful, but feature set is just search and drag-drop.
Visual proof that McGuire's 2005 isometric grid beats standard quad-splitting for normal interpolation.
Visual autopsy of your Wikipedia race path when the browser history isn't enough.