An x86 assembly game from 2002, ported to WebAssembly with Claude Code
Hand-tuned SSE particle engine from 2002 assembly, now runs in your browser via WASM.
![Aurion OS v1.1 (C/x86 ASM) [video]](/screenshots/47933907.webp)
MicroPython port is the standout feature in this otherwise standard hobby OS.
OS development enthusiasts and students learning low-level programming
SerenityOS · ToaruOS · MenuetOS
(the link is youtube tutorial to setup AurionOS :D)
a few week ago i posted about AurionOS
today i am releasing AurionOS v1.1 with much more added :D
i added AurionGL(sadly not working but i will fix it for on full release :D), Wallpaper is finally real picture(not just colors), kernel panic, ported MicroPython(still testing) added better installer and login screen
here's source code: https://github.com/Luka12-dev/AurionOS
any feedback :D ?
Hand-tuned SSE particle engine from 2002 assembly, now runs in your browser via WASM.
Full OS with browser in 1.8MB — demoscene constraint craft that any programmer should see.
This stuffs a full decoder-only transformer (RMSNorm, ReLU^2 MLP, multi-head attention with KV cache) into a SNES ROM and makes the 3.58 MHz 65816 actually perform matrix math by using the PPU hardware multiplier and Q8.8 fixed-point math. The repo documents the pipeline end-to-end — training/export, ROM lookup tables, and an assembler build — so it reads like a curated engineering demo rather than a sketchy toy.
Impressive 14-day solo build, but OS-from-scratch is a well-trodden path.
Got Deltarune and Cogmind running on a hobby OS with real WoW64 and LDT support.
PSHUFB nibble trick beats GCC's lookup table by 4.8–6.3x on base64; reproducible fuzz methodology.