Hangman Game
Three.js for Hangman is overkill, but the 3D stick figure looks clean.
PANTHEON: A Path 1 (VU1) rendering framework for the Sony© PlayStation 2. Sustaining a locked 60 FPS baseline, it leverages the Emotion Engine as a high-bandwidth stream orchestrator to sequence DMA/VIF command chains to the VU1 co-processor. Extracts maximum silicon throughput via direct XGKICK hardware rendering.
Locked 60 FPS on retail PS2 hardware using Path 1 VU1 microprograms and DMA chains.
PS2 homebrew developers, retro computing enthusiasts, graphics programmers
PS2SDK · libgs · PS2 homebrew demo engines
Three.js for Hangman is overkill, but the 3D stick figure looks clean.
Research-grade ray tracer in Julia; spectral path tracing on AMD/NVIDIA/CPU, no mesh export.
Fills the PS1 recompilation gap that n64recomp solved for Nintendo 64 games.
Full Game Boy emulator in an obscure low-level language, but emulators already exist everywhere.
Polished word puzzle, but Wordle, Semantle, and dozens of letter-grid games exist.
SVG path obfuscation beats standard CSS tricks for stopping scrapers.