Starglyphs - A constellation puzzle game based on Euler paths
Procedural Euler path generation guarantees every puzzle is solvable without manual design.
PANTHEON: A Path 1 (VU1) rendering framework for the Sony© PlayStation 2. Sustaining a locked 60 FPS baseline, it leverages the Emotion Engine as a high-bandwidth stream orchestrator to sequence DMA/VIF command chains to the VU1 co-processor. Extracts maximum silicon throughput via direct XGKICK hardware rendering.
Locked 60 FPS on retail PS2 hardware using Path 1 VU1 microprograms and DMA chains.
PS2 homebrew developers, retro computing enthusiasts, graphics programmers
PS2SDK · libgs · PS2 homebrew demo engines
Procedural Euler path generation guarantees every puzzle is solvable without manual design.
Three.js for Hangman is overkill, but the 3D stick figure looks clean.
Minimalist grid puzzles that hide surprising depth beneath simple mechanics.
Wordle meets RPG combat with 100 levels and branching paths.
Thoughtful game design for 3yos with no timers and instant undo.
Research-grade ray tracer in Julia; spectral path tracing on AMD/NVIDIA/CPU, no mesh export.