A body-mass weighted caffeine limit simulator for developers
Weight-based formula beats flat 400mg guidelines for personalized safety limits.
An open reference standard for jiggle physics: weight-painted regions + damped spring bones, one rule (vertex += weight * boneJiggle). Portable, dependency-free, WebGL demo included. By the xlovecam team.
Renderer-agnostic jiggle physics with one-rule deformation: vertex += weight * boneJiggle.
Game developers, graphics programmers
Unity Spring Bones · Unreal Engine AnimDynamics · Blender Soft Body
Weight-based formula beats flat 400mg guidelines for personalized safety limits.
Pure JS physics with CCD and shapecasting, skips the 3MB WASM tax.
Pantry mode schedules your actual gels and bars when TrainingPeaks only gives abstract targets.
Subsumption Architecture revival cuts LLM calls with pattern cache misses.
Intentionally useless download simulator that requires mouse jiggling.
Maps entire human science as derivation chains, but execution incomplete and dataset coverage unproven.