Back to browse
GitHub Repository

An open reference standard for jiggle physics: weight-painted regions + damped spring bones, one rule (vertex += weight * boneJiggle). Portable, dependency-free, WebGL demo included. By the xlovecam team.

0 starsJavaScript

Soft Body Jiggle Physics

by vesperance·Jun 1, 2026·2 points·0 comments

AI Analysis

●●SolidCozyBig Brain

Renderer-agnostic jiggle physics with one-rule deformation: vertex += weight * boneJiggle.

Strengths
  • Engine and renderer completely separated — pure simulation with no DOM or WebGL dependencies.
  • Single-rule deformation contract makes it portable across any game engine or renderer.
  • No build step required — open index.html and the WebGL demo runs immediately.
Weaknesses
  • Spring bones already exist in Unity, Unreal, and Blender — solved category.
  • Zero stars and forks suggests limited real-world adoption or testing so far.
Target Audience

Game developers, graphics programmers

Similar To

Unity Spring Bones · Unreal Engine AnimDynamics · Blender Soft Body

Post Description

A simple and fundamental standard for dynamic soft body dynamics.

Similar Projects

Education●●Solid

I built a dependency graph for the tree of human science

Maps entire human science as derivation chains, but execution incomplete and dataset coverage unproven.

Rabbit HoleBig BrainZero to One
sleepybear04
103mo ago