Gaussian splatting for real estate promotion
Gaussian splatting tours offer better fidelity than Matterport, but platform is early.

Browser-only 3D splat generation beats cloud APIs with WebGPU and WASM fallback.
Web developers, frontend engineers building interactive experiences
Luma AI · Kaedim · CSM.ai
Depth Anything V2 Small runs via ONNX Runtime Web / @huggingface/transformers. It tries to use WebGPU (which does inference in about 1 second on an M4 Pro processor and 2 seconds on an iPhone 17 Pro) and falls back to WASM (about 5 seconds inference on the same devices).
It's a web component, two lines to embed.
Demo: https://mukba.ng/image-3d/demos/local/ Docs: https://mukba.ng/image-3d/ Source: https://github.com/imichaelnorris/image-3d
Gaussian splatting tours offer better fidelity than Matterport, but platform is early.
Custom rhêgma software sculpts Gaussian splat clouds into vapor-like artistic distortions.
Using an SVO to voxelize Gaussian splats is a sensible way to prune overlap checks — hierarchical voxels fit the problem and should cut costly pairwise collisions. Can't judge the execution: the Reddit thread is blocked with no visible code, benchmarks, or demos, so this currently reads like an intriguing sketch rather than a drop-in tool.
CPU Gaussian splats in the terminal at 10-25 FPS—six render modes, full 3D nav, ships today.
CPU only Gaussian Splat rendering over SSH beats launching a desktop viewer.
Cool demo, but this is a blog tutorial using existing PlayCanvas and SuperSplat tools.