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Loodfun: drop any pdf or url, and play it in a 3D world

Loodfun: drop any pdf or url, and play it in a 3D world

by Mounir_Hafsa·Jul 7, 2026·3 points·0 comments

AI Analysis

MidEye CandyBold Bet

LLM-generated 3D games from PDFs but uses pre-made Unity templates.

Strengths
  • Pivoted from wedding invitations to enterprise training shows product iteration.
  • Map size scales with content length, bigger PDFs get more rooms and NPCs.
  • No-code interface targets non-technical HR and training teams directly.
Weaknesses
  • Pre-made Unity templates mean not actually generating game layouts from content.
  • AI-to-game category is emerging but technical approach is straightforward LLM parsing.
Category
Target Audience

Corporate trainers, educators, HR teams creating onboarding materials

Similar To

TaleBlazer · Unity Learn · Articulate 360

Post Description

I originally built Loodfun to make playable wedding/birthday invitations, little escape room style games you send to guests instead of a boring card. It didnt work, but somewhere along the way i pivoted towards an interesting problem which is learning/training. Every company or school has onboarding pdfs or slides and also learning courses/material, and people skim once and forget (i did that many times). so i shifted focus to that task, you paste in a course link, a pdf file, or even a wikip page, and it generates an actual playable 3D game with different maps/camera angles and you can walk around, characters to talk and answer to, small challenges tied to the content (quizz, memory games, jump challenges).

the maps themselves are premade in unity, its not generating room layouts from scratch. Whats dynamic is the size, a big PDF gets a bigger map (many rooms to explore and much more npcs), a short article gets a small map size. We use llms to reads the content and fills that map with NPCs, objects (3D emojis and already have route that handles taking in 2D image and turn it into 3D but its disabled now), and challenges. Note that it takes about 2 minutes to generate a first playable draft.

This is not a finished product, a lot can and does break, especially once content gets long or weird, that's the part i'm still fighting with. i also ran some social media ads to get some traffic to it recently (about 1300 visits) and conversion to actually create and start a game was very rough (less than 1%, yep), so still figuring out where people drop off (i mean most leave when they see the form) and how to make this better.

ITS FREE to try and works on both pcs and smartphones. Happy to answer anything about how it's built. thank you ! have a nice day ! Mounir.Hafsa

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