Physics-accurate 3D assets for robotics simulations from any input
Adds mass and density to meshes when most 3D tools only do visuals.

Blender in Chromebook at <20ms—impressive latency, but cloud GPU streaming is solved territory.
Robotics teams, simulation engineers, users on low-spec devices (Chromebooks), developers needing portable compute
Paperspace Gradient · AWS AppStream · Vast.ai
Each app runs independently and doesn't share resources from any other application, you can even toggle compute resources for each of them with just one click.
It has a unified file system and a custom terminal for more custom development.
It's a very early build but we would really appreciate your feedback on the product.
We currently found a very strong use case for Robotics teams who run heavy simulation apps and spend hours setting up and managing VMs. We cut this time to almost zero. Please let me know if there are other relevant use cases in your mind :)
We unfortunately couldn't have a free plan as we can't afford that at this time.
If you are really willing to use it, feel free to reach out to me at [email protected] and I will try to arrange a test account for you.
Adds mass and density to meshes when most 3D tools only do visuals.
Background macOS automation without cursor stealing—works on Figma and Blender where AX APIs fail.
Multiplayer Blender is genuinely needed, but this is pre-alpha with no working install yet.
Custom noise node implementations finally close the gap between reference and open-source renders.
WebGPU hard-surface modeling in browser when Spline focuses on design, not engineering.
Native Blender integration via MCP beats constant export-import cycles with web tools.