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I built a browser idle game about training AI models

I built a browser idle game about training AI models

by mmilovanovic87·Apr 15, 2026·1 point·0 comments

AI Analysis

●●SolidCozyNiche Gem

Idle game mechanics actually teach overfitting and compute tradeoffs correctly.

Strengths
  • Built by AI professor — loss curves and overfitting mechanics are pedagogically sound
  • 20-minute Phase 1 is complete and playable in-browser with React + Vite
Weaknesses
  • Idle game genre is well-trodden — Universal Paperclips set a high bar
  • Phase 2 safety mechanics not yet implemented, limiting replay value
Category
Target Audience

Students and non-technical people learning ML concepts

Post Description

You run an AI research lab. Manage compute, train models, balance overfitting vs underfitting, deploy to users.

I'm a professor in AI and wanted to make model training feel intuitive for people without a technical background. The loss curve graph, the overfitting trap, the compute/quality tradeoff - all mechanics grounded in how training actually works.

Phase 1 is live (~20 min). AI safety mechanics will come in Phase 2 with rival labs and regulatory pressure.

Built with React + Vite.

Curious what HN thinks, especially anyone in AI who can tell me what I got wrong.

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