Pollen – distributed WASM runtime, no control plane, single binary
Leaderless WASM cluster where nodes self-organize via local state, no control plane needed.
High‑performance GPU‑driven voxel engine (C++23, OpenGL 4.6), binary greedy meshing, lock‑free VRAM cache, and GPU frustum culling.
Leaderless WASM cluster where nodes self-organize via local state, no control plane needed.
Proxmox-in-one-binary written in Rust, but 30-minute first builds on Pi and FSL licensing limit adoption.
Using an SVO to voxelize Gaussian splats is a sensible way to prune overlap checks — hierarchical voxels fit the problem and should cut costly pairwise collisions. Can't judge the execution: the Reddit thread is blocked with no visible code, benchmarks, or demos, so this currently reads like an intriguing sketch rather than a drop-in tool.
Masked-token pretraining on CAD meshes achieves 0.729 R² reconstruction.
Voxel magic sandbox where casting spells alerts suspicious suburban neighbors.
Byte-identical Rust voxel engine running on web and iOS without rewriting a thing.